UW Speedclear HM + Dhuum Mobway
Tuesday, 24.11.2009 - 20:00 CET - meet in SK-GH - start from ToA
Ein weiterer Besuch in der Unterwelt und bei Dhuum, diesmal im Hardmode und als Speedclear!
Wir spielen folgendes Build: Mobway
Alle Ektos werden nach dem Run geteilt, da die Droptrate bzw. die Anzahl der Gegner bei den jeweilgen Quests sehr unterschiedlich ist. Für den Fall dass die Ektos nicht gleich aufgeteilt werden können werden jene Spieler bevorzugt die ein Conset gespendet haben.
The next visit to the underworld and Dhuum, this time in hardmode and as speedclear!
We will play this build: Mobway
All ectos will be shared after the run, as the droprate or rather the number of enemies differs in the particular quests. If the ectos can't be shared equally those players will be favored who used a conset.
Team:
1.: A/E Solo Sliver Sin (Wastes) - T
2.: A/E Solo Sliver Sin (Mounts/Pools) - Lilly
3.: A/D (Mob-Team Scythe) - Dion
4.: A/D (Mob-Team Scythe) - Marcus
5.: A/D (Mob-Team Scythe) - Chris
6.: A/D (Mob-Team Scythe) - Wesley
7.: N/Mo (or Mo/N) - Sy
8.: Mo (Healer) - Millie
Reserve or if enough people join, second team:
- Marian (Mo or Mo/N)
Build:
Mobway auf PvxWiki
A/E (Wastes): OwZTkY/8ZiHRnBZIXkHKVMND3B
A/E (Mounts/Pools): OwZTkY/8ZiHRnBZIXkHimMND3B
A/D: Owpj8xjYqS8I6MvlpiygLiuM4OA
N/Mo: OANTYwD7UKPIVsqaeoVcVEAANC
Mo: OwYS0YITMEIDfEti+DNg5gbEA
Equipment:
- jeder Teilnehmer muss mindestens zwei Consets mitbringen!
- jeder Teilnehmer muss mehrere Schriftrollen der Wiederbelebung mitbringen!
- persönliche Cons könnten hilfreich sein, sind aber nicht Pflicht.
- Zuckerstangen o.ä. sollten ausreichend vorhanden sein!
- Assas brauchen eine Sense und das nötige Equipment, um Schattenform aufrecht erhalten zu können ((Eifer-)Sense mit verl. Verz.!).
- each participant has to bring at least two Consets!
- each participant has to bring several scrolls of resurrection!
- personal cons could be useful, but are not a must.
- you should have enough Candy Canes or sth else to remove DP.
- Sins will need a scythe and the required equipment to maintain SF ((Zealous-)Scythe of Enchantment!).
IGN: Lilly Of Widowshire
Beiträge: | 1.544 |
Registriert am: | 02.11.2007 |
Necro or Monk for me
Beiträge: | 58 |
Registriert am: | 13.11.2007 |
wunderbar - ich mochter zu viel mit meine mobway assassin bitte or necro bitte
Beiträge: | 81 |
Registriert am: | 29.11.2007 |
Necro or Monk please or assassin if needed.
Mills
Beiträge: | 66 |
Registriert am: | 13.12.2007 |
Put me in reserve, Mo or Mo/N
Beiträge: | 15 |
Registriert am: | 16.09.2008 |
This will be finishing too late for me sorry, Sy can take my place.
Beiträge: | 58 |
Registriert am: | 13.11.2007 |
Put me in reserve for the monk spot pls
Beiträge: | 11 |
Registriert am: | 01.09.2008 |
I see you have a full team already, hope you have a fab time
Maybe I will be quick enough to join for the next one
Beiträge: | 9 |
Registriert am: | 19.09.2008 |
Auf Guru gibts eine Art Mobway-Guide: Link
Die Taktik ist etwas anders, besonders für die A/Es. Würde aber den Wiki-Ablauf bevorzugen, da es für mich mehr Sinn macht eine A/E in die Wastes zu schicken. Die wichtigsten Tipps sind Skelette immer zuerst töten und nicht zusammen stellen beim Dryder töten. Ausserdem ist der "wie tötet man Dhuum"-Teil hilfreich, da wir die nicht verbuggte Version noch nicht gesehen haben (s.u.).
Guru has a thread where Mobway is better... ehm... more detailed explained then on PvXWiki: Link
Don't get confused, the tactics is a bit different, especially for the A/Es. I'd suggest to stick with the Wiki-tactics, as in my opinion it makes more sense to get the wastes prepared by an A/E (because of Shield of Jugdement). The most important hints are "ALWAYS kill off skeletons of dhuum first" and "DO NOT BUNCH UP!" when killing dryders.
Also, the how-to-kill Dhuum part is helpful, as we did not face the non bugged Dhuum yet:
In Antwort auf:
Talk tot he ice king, he'll head towards the hall of judgement, once the doors open, sins mob around dhuum as to body block him, quest begins doors close, monks stay on the far opposite side of the room of dhuum, keep team alive, keep reapers alive if they started getting owned, sins maintain sf, only one of his attacks will get through it, he will spawn minions and champions, these cannot harm you but will kill the monks and ghosts, kill them fast, get back on dhuum, the two A/Es die on purpose you become a spirit, go back to the hall of judgement by talking to the mayor, stand on the far opposite side of the room of dhuum, spam skill one like it's your job, because it is, this will fill the dhuum's rest bar, dhuum will not die, you take him down to 1hp and he just starts fading then reappearing out of the ground, the dhuum's rest bar must be filled. Once the dhuum's rest bar is filled, apply as much damage as though you are killing him, he will submit, chest will spawn, get your drops, gtfo.
Beiträge: | 960 |
Registriert am: | 02.11.2007 |
Ich suche schon eine zeitlang diese Skillbar, die man erhält, wenn man gegen Dhuum kämpft, stirbt und als Geist zurück kommt. Hat die schon jemand irgendwo gefunden und könnte sie posten, damit die A/E sie im Vorfeld schon kennen lernen können und wie man sie benutzt? Laut Beschreibung sollen sich die A/E ja opfern und die Skills nutzen um Dhuums Rest zu füllen.
I have been looking for a skillbar, which you get when you die while facing Dhuum, and return as spirit. Did anybody find it anywhere yet and can post it here, so that the A/E can get to know them and get used to them? As said in the guide the two A/E have to sacrifice themselves to use these new skills to fill up Dhuums Rest-bar.
IGN: Lilly Of Widowshire
Beiträge: | 1.544 |
Registriert am: | 02.11.2007 |
Link
Skills when in Spirit Form:
Dhuum's Rest
Channel energy into putting Dhuum to Rest. Easily interrupted. Disables Ghostly Fury for 10 seconds.
Energy: 5 Activation: 1 Recharge: 5
Spiritual Healing
Heal target other ally for 100 Health.
Energy: 5 Activation: 0.75 Recharge: 5
Encase Skeletal
Target Skeletal is rendered harmless for 20 seconds.
Energy: 1 Activation: 0.75 Recharge: 0
Reversal of Death
Remove 5% Death Penalty from target other ally.
Energy: 1 Activation: 0.25 Recharge: 7
Ghostly Fury
Deals 250 damage. Disables Dhuum's Rest for 10 seconds.
Energy: 5 Activation: 1 Recharge: 5
Beiträge: | 960 |
Registriert am: | 02.11.2007 |
Dankö, hmpf, auf Wiki bin ich jetzt gar nicht gekommen, ich hab in den Foren gesucht...
IGN: Lilly Of Widowshire
Beiträge: | 1.544 |
Registriert am: | 02.11.2007 |
Thanks to you all for the fun evening
Ok we didn't kill Dhuum but we had a good run ............. Lilly and T were very impressive ............ pretty much clearing UW by themselves.
And the mob team ............ also went well.
I'm sure Dion will work out a strategy to kill the big guy, I tried to keep out of his way but he kept popping up under my feet all the time he seemed to be everywhere.
We'll get him next time I'm sure, time to plan a rematch!
Thanks again
Mills
Beiträge: | 66 |
Registriert am: | 13.12.2007 |
Hehe, yes, he wasn't very nice to us yesterday, but he doesn't know, what that means for him... We will come back and we will kick his ass! And kick it, and kick it, and kick it... and we will never lose he fun in that.
This was our first run as a real *speedclear-team", and except some difficulties we did the main part and maybe will get faster from time to time. And for Dhuum we will hopefully find a painful answer too! He danced on our corpes, NO WAY!!
IGN: Lilly Of Widowshire
Beiträge: | 1.544 |
Registriert am: | 02.11.2007 |
But you know that Dhuum will be really lucky for at least two years now, after dancing on your corpse? :P
We did quite good on the main ten quests. Partially thanks to the fact that we knew what to expect, and where the tricky parts are.
Now all we need to do is to act a bit more like a team at Dhuum, and less like a bunch of headless chicken. ;)
"We shall return!"
IGN: Dionysian Faith
Shouts of a Paragon, echoing over the field, heard by the warrior strengthening his shield.
A precision arrow, released by a rangers bow. Elementalists fire, emitting a burning glow.
Assassins stalking and lurking in shades, Mesmers observing and turning their blades.
A spirit summoned by a ritualist's calling. Necromancers raising the bones of those falling.
The scythe of a dervish, delivering pain. Monks that are healing, praying, their faith will remain.
All that is Guild Wars, that and much more. Enter the battle, be part of the lore.
Beiträge: | 592 |
Registriert am: | 02.11.2007 |
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